Author Archives: Helen

About Helen

Sound Designer living and working in London

Warped ideas…

Jittery sandcastle for the Warped level? Advertisements

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Move me!

Hello- so I’ve been up to my (new) tricks again: I’ve managed to get the camera moving back/forth in the urban level…hopefully to a degree that will help rather than hinder game-play. As you can see it’s not much of … Continue reading

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Working around limitations for sound in the GE

To get a more 3D feel when playing the game I attached a 3D, looping engine sound to the blimp object and then applied an ‘always’ sensor to a simple motion actuator. As you play the game you should be … Continue reading

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Extending Gameplay…?

It’s dangerous to let me loose on the game…I get carried away. Hmm well here is a(n awful) video of what I thought we could add to the stadium level to extend playing time!

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Super Strike Advertises….to your ears!

Can’t decide whether any musical figure is needed for the last level…? I’m pretty happy with it as is but would welcome any suggestions!

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More noise…

Definitely NOT finished…but to give you a taster:

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How does this sound…?

Here’s the urban level animation sounded up! If there’s anything you think is a bit off/too loud/quiet/generally crap- let me know & I’ll take a stab at fixing it! Something went a little awry with timings when I uploaded the … Continue reading

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