Working around limitations for sound in the GE

To get a more 3D feel when playing the game I attached a 3D, looping engine sound to the blimp object and then applied an ‘always’ sensor to a simple motion actuator. As you play the game you should be able to distantly hear the blimp circling the stadium.

This video shows the view from above ( you can just about see Jeff doing his thing on the pitch below!

This testing is also making me very good at actually playing the game too!

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About Helen

Sound Designer living and working in London
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One Response to Working around limitations for sound in the GE

  1. Loving the kick sounds and cheers! 🙂

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