Monthly Archives: June 2010

now for the blooper reel

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Updated List!

ANYONE: – Work out how to play ‘pop up’ animations in the game engine (for between levels and things like if we want one for smashing glass (goal replays?) etc.) – in quicktime? – get joystick, play around with in … Continue reading

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3 Level Game Update

As previously mentioned we have managed to consolidate all files into one, but as a result a lot of the work we have put into the files were lost(there is nothing we can do about this). I am going to … Continue reading

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Crisis Averted

Mathisse and I mixed and matched the scenes and methods with the help of Artemis until it worked. And now we finally have all 3 scenes as one file 😀 Now we need to work on lighting and the game … Continue reading

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Learning the hard way.

As I am working on appending all of the files together to make on coherent game file, I know realise we did this probably the most difficult way possible. Blender is open source, and sometimes it just doesn’t want to … Continue reading

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Blimp Action

I am just finishing up the stadium, appending this blimp in and fixing all the signs. More renders to follow 🙂

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BIG list!!!

Mmk… here’s a list of everything that I think still needs done blenderish-wise for the moment, partly cos Ashley asked for it so she know what to tinker away with whilst I’m away, and also just cos it’s fun and … Continue reading

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