-
Recent Posts
Archives
Categories
Meta
-
Authors
Monthly Archives: August 2010
Possible final Jeff explosion
As you can see, this has been quite a fun procrastination from essay writing. I’ll see if this can play behind the credits without them become unreadable. If not, it could go just before, though that could mess up sound, … Continue reading
Posted in Uncategorized
Leave a comment
Move me!
Hello- so I’ve been up to my (new) tricks again: I’ve managed to get the camera moving back/forth in the urban level…hopefully to a degree that will help rather than hinder game-play. As you can see it’s not much of … Continue reading
Posted in Uncategorized
Leave a comment
Blender Love/Hate, for writeup
Could bring up some valied reasons/ limitations as to why we used/ struggled to use Blender. http://www.torquepowered.com/community/forums/viewthread/30493
Posted in Uncategorized
Leave a comment
Working around limitations for sound in the GE
To get a more 3D feel when playing the game I attached a 3D, looping engine sound to the blimp object and then applied an ‘always’ sensor to a simple motion actuator. As you play the game you should be … Continue reading
Posted in Uncategorized
1 Comment
Extending Gameplay…?
It’s dangerous to let me loose on the game…I get carried away. Hmm well here is a(n awful) video of what I thought we could add to the stadium level to extend playing time!
Posted in Uncategorized
1 Comment